Notes from the Creator:
It’s a likelihood I’ll get a lot of hate for this, but it has to be said: THERE IS NO UNIVERSAL BEST SETUP.
Even the parts with seemingly piss-poor stat bonuses have a use for
your car, although it is indeed true that some parts are simply better
than others. Which part is better depends solely on the specs and feel
of your car. And yes, I’m talking to the people who use the same
monotonous Blue - Blue - Green - Red - Red - Red for all or nearly all
of their cars. Same applies to those who have parts installed for ALL
aspects for one brand.
I’ll also say this right here and right now. Considering the
ass-backwardsness of the physics of World, this guide is still, like
other guides in gaming, subjective to inaccuracies. Such is human
nature and all that. And for that reason, I ask that if and when you do
find an inaccuracy in this guide that you tell the guide creators
and/or contributors so we can double-check our research.
Credits:
LamboGTR - Part Guide Co-Creator
legor17 - Dawndraft/Kestrel/Velocicom Suspension
Engines
The engine is the heart of the car, provides the biggest change resulting in a win or loss.
AmerikonSpeedsystems/Gromlen/Medion/Transtek:
The AmerikonSS/Gromlen/Medion engines are all about delivering the
middle of the road power output. Think of this as a Ram Air Intake
upgrade, which increases engine power in the lower-mid range. It's
usually muscle cars such as a Dodge Viper SRT10 or its full-size
relative, the Dodge Charger SRT-8, that benefit from this engine, but it
will also work for exotic cars like the Ford GT and the SLR McLaren.
Dawndraft/Kestrel/Velocicom/Zero Tuning Mods:
Considered to be the best engine you can get in Need for Speed: World,
the Dawndraft/Kestrel/Velocicom engine is a high-torque powerplant
designed to pack quite a punch, allowing for quicker acceleration. What
this would be suitable for is a low-RPM car, i.e. many of the classic
muscle cars in the game (Chevelle SS especially), or in a real-life
application, a high-torque AMG Mercedes.
Nova-T/Richter/Ventura/Attack Motorsports:
The Nova-T/Richter/Ventura engine, considered to be the worst brand for
power parts according to the NFSW community, is the lighter version of
AmerikonSS/Gromlen/Medion. The difference between the two is that this
is NOT designed for V8 engines; rather they’re more Inline oriented
(Supra, Lancer Evolution and others of this nature). This is a must for
every turbocharged engine, as too much horsepower will kill the car's
torque, and too much torque will hold it back from its true potential.
Omnia Racegruppe/Norset/URSA/SpeedSciens:
Often noted as being the "bugged" engine, the collection of engines from
Omina Racegruppe/Norset/URSA are made for those high revving
automobiles. This engine is tuned to provide high end hp with pretty
bad low end torque, requiring an induction 9 times out of 10 to help
out. Do note that this should be used only on cars with the peak near
the high range (Nissan Skyline GT-R), rather than cars that still have
quite a ways to go between their peak power and redline (Mazda RX-7).
Forced Inductions
On some cars, it’s optional. On others, it’s a matter of winning (and
losing) a race. In this part, we talk about forced inductions and where
they deliver the majority of torque.
Superchargers
AmerikonSS/Gromlen/Medion/Transtek:
Somewhere in your life you've heard and/or read about a big blower in a
muscle car. Such is the case here, as the Gold Induction delivers raw
power widespread across the RPM ranges in engines that are more
HP-oreinted (Exige Cup 260, Shelby GT500 SS to name a few). It improves
both acceleration and top speed, although it has a bit of a bias toward
the horsepower side of things. It takes a while to make power, but the
boost is massive once it does.
Dawndraft/Kestrel/Velocicom/Zero Tuning Mods:
The “other” favorite among the community is the
Dawndraft/Kestrel/Velocicom Induction. This is more or less the inverse
of the Gold, tuned for better response at low-RPM. What this means is
that it has smaller components and as a result is capable of making more
power quicker than the Golf. The drawback with this induction,
however, is that you get less power up top. This is suitable for
torquier engines, namely those of classic muscle cars.
Turbochargers
Nova-T/Richter/Ventura/Attack Motorsports:
As weak as this turbo may seem, the Nova-T/Richter/Ventura Induction is,
in actuality, not made to be strong. It is a turbo system that
actually spools quickly up to speed, compromising top end boost in the
process. This turbo is optional to install, but if you were to install
one, it is best applicalbe to high-RPM cars, the Murcielago LP640 and
the Porsche 911 GT3 RS being prime examples.
Omnia Racegruppe/Norset/URSA/SpeedSciens:
Screaming like a banshee, the Green turbo delivers sheer power at
high-RPM and is thus the perfect brand for many turbocharged and/or
naturally-aspirated cars like the RX-7 or the Corvette Z06 (yes, the Z06
carries a turbo, not a supercharger). It takes much longer to spool up
than the Red, but it does deliver more boost once it reaches the top.
Usually, the more peaky the engine, the more Boost it would need, but DO
NOT apply this to a Green Engine as the car would die off in the lower
range.
Transmissions
Remember the Game Guide stating that the higher price, the better the
transmission? It doesn’t always work. Here is where we explain what
every transmission does, as well as what it should be coupled with and
why.
AmerikonSS/Gromlen/Medion/Transtek:
This transmission contains a balanced set of gears and is suitable for
anything equipped with either a Gold engine or a Gold Transmission. It
is also slightly heavier so the handling may or may not (this is based
on the layout of the car) take a hit.
Dawndraft/Kestrel/Velocicom/Zero Tuning Mods:
Need a drivetrain to keep your high-horsepower machine in top form?
Look no further than the blue transmission. Featuring a higher final
drive ratio and shorter gears, this transmission is made with the pure
intent of making your high-RPM racer a top contender.
Nova-T/Richter/Ventura/Attack Motorsports:
As per usual, the red drivetrain is the lightweight version of its
rivals, AmerikonSS/Gromlen/Medion. Like the yellow, the red features
balanced gears to manage the moderate power increases from the other
power parts; however, in contrast, the red also features extra handling
via the increase of rigidity, settling down cars that are known to be
tail-happy a la Mitsubishi Lancer Evolution IX.
Omnia Racegruppe/Norset/URSA/SpeedSciens:
In order to take advantage of a car’s great low-RPM torque, longer gears
must be used, and this is where this green transmission comes in. This
drivetrain features extra-long gears, longer than those found in both
the Medion and Ventura setups. Best used on an aforementioned low-RPM
car, such as the Nissan GT-R and the Volkswagen Scirocco, this
transmission allows the car to use its powerful low revs to its
advantage in the straights, as well as a huge improvement in top speed.
Suspensions
One crucial point in any car in any race is how it handles (which is a
challenge for many of the cars that handle like crap when they
shouldn’t), and getting the right suspension for the car makes all the
difference from spinning out or slamming the wall from taking a turn too
wide. It’s a delicate balance that needs to be finely tuned.
Amerikon Speedsystems/Gromlen/Medion/Transtek:
This suspension is set to a soft setting. The resulting behavior is
better traction and stability off road and on highways but understeer in
turns and cause the car to jump higher on any smooth hills. The car
will feel more stable going over tiny bumps such as apex’s and sidewalks
and will loose less speed from collisions. Cars that would benefit from
this suspension are muscle cars, which, in World, are well known for
having either no stability, no traction, or having neither.
Dawndraft/Kestrel/Velocicom/Zero Tuning Mods:
Designed for drag and rally cars, this suspension semi-stiffens the car,
reducing body roll and helping the car accelerate, but in turn causing
turning oversteer from. Cars that would benefit from this are
front-heavy all-wheel-drive cars which are known to, according to the
physics of World, have a lot of understeer and at times even have
trouble accelerating.
Nova-T/Richter/Ventura/Attack Motorsports:
Possibly the best suspension in the bracket, this stiffens up the car,
thereby provoking more oversteer and delivering a crisper turn-in.
Works well with many cars, whether they be drifters or have a hard time
cornering. Note: This should be used only with rear-wheel drive as
all-wheel drive cars don’t respond well to this as they would the blue
suspension.
Omnia Racegruppe/Norset/URSA Motorsport/SpeedSciens:
As with the Yellow suspension, the Green suspension has a semi-soft
tuned setup, though in contrast, it provides a great deal of stability
as the car gains speed and is therefore an exceptional choice for a
highway-tuned car. However, as Omnia/Norset/URSA fails in the handling
department, be prepared to face major understeer.
Brakes
Yes, your car can achieve high speeds but eventually you will need to
stop because a 60-0 time is just as important as a 0-60 time. You need a
great set of brakes. Which type is right for your car, well... that’s
up to what you’re looking for.
Amerikon Speedsystems/Gromlen/Medion/Transtek:
A set of front and rear brakes tuned for a slight front bias. If no car
you own seems to fit the Ventura brakes, you can go for these
Dawndraft/Kestrel/Velocicom/Zero Tuning Mods:
A set of unbiased front and rear brakes with the purpose of quicker
deceleration. These brakes do increase the risk of understeer due to
the fact that they are very powerful and will lock your tires up,
requiring earlier braking.
Nova-T/Richter/Ventura/Attack Motorsports:
A set of front and rear brakes tuned to have the rear lock up slightly
before the front. Causes braking oversteer and makes the car’s rear
more likely to slide. Best used on rear-wheel-drive cars with drift
tunings as well as known track cars like the Elise.
Omnia Racegruppe/Norset/URSA Motorsport/SpeedSciens:
A set of unbiased front and rear brakes tuned kinda loosely. This was
done to provide stable braking at high speeds(avoid locking up). The
downfall is that the brakes have to be applied a bit earlier coming into
a turn. These brakes should be paired up with Medion tires as the grip
should slow you down.
Tires
You can ask any professional racer, whether it be in FIA, FD, Le Mans,
etc. if the type of tires makes a difference in the behavior of a car’s
handling, and you’ll get a resounding “yes” from each one. Same
applies in World and the tires from the four brands in the game. Pick
wisely, the wrong set of rubber may bork your ride considerably.
Amerikon Speedsystems/Gromlen/Medion/Transtek:
These tires improve the handling of a car all across the board by
boosting grip by a considerable margin. By doing this, your car gets
improved traction and improved stability and is recommended for any car
that lacks in both fields. You do get some mild understeer, but it
doesn’t make much of a difference to be considered car-breaking.
Dawndraft/Kestrel/Velocicom/Zero Tuning Mods:
These are a set of tires that boost acceleration considerably by
increasing traction. Their tendency to cause moderate oversteer,
however, should be noted (although at times, if you know how, you can
force power oversteer).
~ Credit to legor17 for the insight on power oversteer. Anecdotal information.
Nova-T/Richter/Ventura/Attack Motorsports:
Designed for drifting, Nova-T/Richter/Ventura tires are perfect for
known driftable cars (i.e. RX-7, 240SX, 350Z, 370Z, Silvia S15, AE86,
etc.) as they help the car slide out in turns, basically the same
function brakes with a rear bias have. These are also useful for track
cars; however, as with the suspension of the same brand, this should be
left to rear-wheel-drive vehicles.
Omnia Racegruppe/Norset/URSA Motorsport/SpeedSciens:
These are a set of tires that benefit cars that rule on the highways.
While the stat increases don’t tell you, they increase stability at high
speeds, so in a way, these tires improve top speed. As with the blue
tires, however, this causes turning understeer and, as a result, require
precision turning from the driver.
Final Notes
1. As countless people have said before,
different drivers have different preferences, thus different setups
will apply. You do not have to follow my suggestions word for word,
just use this guide as a base for what parts do and tune them for a
setup that fits your driving style.
2. The top speed is not affected
by the Top Speed stat itself, but by the overall stat. With that, it is
not advisable to go for simply the best overall, as rarely does one
ever reach top speed on any race except for any highway race.
3. Remember, this guide is like science, it can always be proven wrong.
That's why I ask you, the smorgasbord of World players, to please
pinpoint the inaccuracies so either Lamb or myself can fix them to
display tested and correct information.
4. If you have trouble figuring out which part to use for a certain
car, you can always install a Gold part until you do find said part.
5. Enjoy!